Joanna Pasek, Wizualizacje architektoniczne. 3ds Max i 3ds Max Design , Helion ; Kelly L. Murdock, 3ds Max Biblia, Helion ; Joanna .  Joanna Pasek, 3ds Max Ćwiczenia praktyczne, Helion,  Joanna Pasek, Wizualizacje architektoniczne. 3ds Max i 3ds Max Design 3ds-maxcwiczenia-praktyczne-joanna-pasek wyświetleń Pasek J. – 3ds max Pasek J. – Wizualizacje architektoniczne.
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Overview of 3DS Max for modeling 3D objects with meshes, shapes, and modifiers. Jjoanna of 3DS Max in lighting scenes using standard and photometric lights and lighting systems Acquaintance the different types of textures, discussion of assigning textures to objects Overview of the available rendering engines and their capabilities and differences.
Discussion of ways to create photo-realistic visualization Acquaintance with the methods of animation objects, including character animation.
Wizualizacje architektoniczne. 3ds Max 2011 i 3ds Max Design 2011. Szkoła efektu
A student who has completed the course: Lists the modeling and animation techniques and the types of lighting, including the types of lights and textures, and rendering engines. Applaythe appropriate techniques for modeling, animation, lighting including type of lightand texturing and rendering, depending on the type of scenes are created A student who has completed the course: Justifies the choice of methods for creating photorealistic visualization and animation.
Designs and build three-dimensional scenes and animations.
Reproduces existing objects into the virtual world. Explains the process of creating three-dimensional scene, and rendering methods. Creating a game asset 2.
Introduction to basic methods of modeling object: Boolean operations, modifiers, shapes 2. Modeling objects with using of mesh operations. Working with Material Editor. Introduction to existing types of materials. Create own textures, applaing textures to objects.
Introduciotn to types of lighting avalible in 3DS Max. Working with standart lights, photometric lights oand lighting system: Using of exposure control and Sky map for Daylight ans Sunlight system 6.
Creation of athmospheric effects with lights. Fog and fire effects. Using of particle systems and spacewarps. Animation object using bone systems, stop motion animation, animation with controllers. Working with Reactor, symulation of of physical phenomena. Getting Acquainted joznna types of objects: Working with Scanline and MentalRay engines.
Modelling and Computer Animation (07 72 21)
Obtaining photorealism with the wizualizacej materials, lights and engine MentalRay. Joanna Pasek, Wizualizacje architektoniczne. Murdock, 3ds Max Biblia, Helion Joanna Pasek, 3ds max Animacja 3D od podstaw.