Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however. Hey everyone, Reecius here to continue the review of the new 8th ed Codex: Craftworlds review. This time, we will cover most of the units in the. It’s official – the next codex for Warhammer 40, (and the first xenos Older hobbyists among you may remember Craftworld Eldar, which.
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Shadow Spectres prefer being part of an Alaitoc detachment so that they can exploit to-hit modifiers, but are still extremely durable for Eldar infantry choices that, when spamming the Dispersed mode of their Prism Rifles, love to Soulburst additional salvos of Coherent Beams into nearby enemies, or to use their good movement edlar relive the “move-shoot-move” tactics of yesteryear.
Alaitoc is probably the default Attribute for many armies, specialized or fldar, simply because an army wide -1 to hit modifier benefits almost every unit you can field.
All the other craftworld flyers do indeed prefer the Alaitoc attribute as well, though the Hemlock is arguably the best choice if you’re going to use this slot at all. Granted, it may be more cost effective to stick with the standard fair offered in the more conventional detachment slots.
Windriders get to enjoy using their Scatterlasers like they did back in 7th, making for cheap, excellent sources of mid-strength dakka. While the Craftworld attribute itself doesn’t offer much to these Wraith units compared to their bigger kin, the extra perks your HQs get access to particularly the Psytronome make these choices particularly fearsome in both melee and at range, with even Warhammer Community bragging about how a 5-statue blade squad can butcher a Land Raider in a single charge.
Codex: Craftworld Eldar (3rd Edition) – Warhammer 40k – Lexicanum
Of special note, Shadow Spectres can become even more of a pain to get rid of if using Alaitoc’s “-1 to hit” rule, making them borderline untouchable at range assuming your Warlock is still casting conceal on them, that’s -3 to hit from 12″ or further! While they can be quite potent, they do only apply towards craftworlv with the respective Specialist Detachment keyword, meaning you’d have to very specifically design your army around these traits to take full advantage of them.
Note that for 70 points, you can field a Bonesinger to do the same job, but that has its own downsides, like the need for the Bonesinger to keep up with what it’s healing. Howling Bansheeswhen supported with Warlocks, can be an excellent means to tie up enemy units in melee draftworld should they kill the unit they engaged, they can attempt to immediately tie up another squad, or try to bounce out of harms way.
Depending on how important those Fire Dragons are, consider taking a non-warlord Autarch or Warlock to provide re-roll support or defensive buffs so that they can do their jobs effectively and potentially even survive the following turn. After a friendly Asuryani unit shoots, it can move 7″ as if it was the movement phase; however, it may not advance as part of this extra move and will be unable to charge that turn.
Remember that you drop down xraftworld the Movement Phase so the vehicle has to sit still for a turn. Need re-roll support and an extra Fusion gun for your Fire Dragons?
You have a good number of units that benefit more from Word of the Phoenix and Strength from Death than they ever would Battle Focus. Should you opt out codwx fielding Scorpions or Banshees, Shining Spears can fill the melee niche while you field Fire Dragons or Shadow Spectres for the ranged roles.
Named Characters must take the Craftworld Trait associated with cosex Craftworld. The premiere tank of the Craftworlds, Wave Serpents outclass Falcons as durable transports that offer no small amount of firepower for considerably less cost than any other grav tank that you can field. It can now discharge the shield a second time. WindridersVypers and Wasp Assault Walkers offer fast and relatively cheap platforms to field Shuripults or Shuricannons on, though they find better synergy with other attributes compared to Biel-Tan’s.
Fly also means they can easily use a Charge action to bounce in and out to tie up vehicles as well or support the Spears buy blocking off any Fall Back routes.
Counts as a Rune of Battle. Howling Banshees are good for clearing up hordes and tying up enemies in melee combat, while Striking Scorpions are better at dealing with MEQ targets and are more suited for backline assaults compared to your other choices.
Works wonderfully as a force multiplier for squads of Dark Reapers, especially if given the Mark of the Incomparable Hunter trait and a Reaper Launcher to not only stay craftwprld range, but also to snipe your opponent’s characters. Autarchs are highly versatile HQs that have access to the Shimmerplume of Achillrial, making them extremely difficult to hit even if enemy units get a chance to shoot at him unimpeded.
Howling Banshees and Striking Scorpions appreciate the extra protection Alaitoc provides, though other craftworlds particularly Biel-Tan and Saim-Hann offer better perks that they can utilize much more effectively.
Also pretty nice on that Farseer in the Dark Reaper blob that they just guided. Warlocks are necessary in lists heavy with Howling Banshees, and Spiritseers are recommended should you go the Wraithblade route with them. Dire Avengers and Rangers are cheaper if you plan to save your points for Wraith units, and also appreciate the morale immunity should you max out their squad sizes as well. During the shooting phase, pick a Wave Serpent that discharged its shield on an earlier turn.
Additionally, while the Banshees may be harder to hit, they’re much easier to kill due to their pitiful toughness and single wound per model.
Applicable Windrider Host Units: If you are taking wraith units, Spiritseers are excellent supporting characters that can ensure that they make the most out of their soulbursts, and can be used to compensate for the Ghost Axe’s reduced accuracy if you decide to field that variant of Wraithblade.
Depending on whether or not you’re going MSU with the Banshees, a standard 5-Banshee squad can appreciate having a 5-Dire Avenger squad tag along inside the Wave Serpent as a screening unit of sorts to give them a bit of cover fire. Sadly, this is a one-time thing per battle, so make sure your priorities are clear before committing to a target. Alternatively, Dire Avengers are well rounded troop choices. Navigation Main page Recent changes Random page Help. This stratagem bears special mention.
A Drain-Empower casting conclave can significantly buff the survivability and damage output of the Howling Banshees, who will be able to relatively reliably wound infantry up to and including MEQ squads. If you’re worried that edlar Craftworlders are too specialized, or that your Harlequins lack a reliable gunline, don’t fear!
Combined with Pulse Laser Discharge, this stratagem can wreak absolute havoc on almost everything in the game. Now that most of them have the degrading statlines typical craftwworld larger units, one bad turn of concentrated fire can completely cripple your LoW and render them essentially useless for the rest of the game.
Use Doom or the standard CP reroll instead. Swooping Hawks enjoy extra move actions for Grenade Pack trolling, and 80 shots in one turn is eldr 80 fucking shots in one turn. Particularly helpful if your Wraithguard are lugging Wraithcannons.
Even if the -1 to hit modifier had no effect on Dark Reapers, these guys are too good at what they do to not be an immediate consideration for this slot. This math was done with WC7 powers, of course – you don’t need the re-roll nearly as much for Will of Asuryan or Smite, and they’ll go off with Vypers are the ideal Heavy Weapons units you can take, since they are the only unit you can have equipped with a Bright Lance, Starcannon or AML move and shoot without penalties of any kind.
Warhammer 40,/Tactics/Eldar(8E) – 1d4chan
Heavy Support Choice Recommendations: Howling Banshees are your cheap, semi-squishy anti-horde infantry while Wraithblades are your expensive, durable and strong anti-horde, MEQ and TEQ infantry. They’re also a very flexible unit at a reasonable price tag; they can bring Shuricannons and Flamers for anti-infantry roles, or can slap on AMLs or Bright Lances to deal with enemy monsters or vehicles.
Non-special Asuryani Characters can take anything below, and if you have an Asuryani Warlord you may take one for free in your list. Ynnari may only do so by using the Stratagem “Treasures of the Craftworlds”. Finally, they themselves can take the infamous Psytronome of Iyanden into battle alongside their Wraith buddies.