Buy Five Nations (Eberron Campaign: Dungeons & Dragons) by Bill Slavicsek ( ISBN: ) Book 4 of 15 in the Eberron (D&D manuals) Series . The humans of the Five Nations are ethnically diverse. It’s hard to map Eberron’s fashions to Earth’s history because it’s not Earth. . One of the common tropes of many classic D&D settings is dragonhide armor, for example. Although it is the most powerful of the Five Nations emerging from the Last War, it is also the most interested in maintaining peace; King.

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The best reflection I can give of what MY Eberron looks like is an old character one of my players had years ago; a Dwarf veteran of the War who retired to the life of an inquisitive, never seen without his monocle and trenchcoat.

From here, the Lords of Dust, ruled by malevolent Rakshasa, control fiends and demons and orchestrate far-reaching schemes across Eberron to see their race one day return to power. They could be meant to uphold social mores in Thrane and Karrnath, or to maintain social divisions in Aundair. So yes, they are a grab nation of all possible looks you can imagine. Perhaps someday you could do a similar post on that subject?

The dictatorship of Karrnath has good ties with the Mror Holds.

Dungeons & Dragons 3rd Edition – Eberron – Five Nations

I enjoyed your write ups, Keith! It possesses the premier academy of magic in all of Khorvaire, the Floating Towers of Arcanix. The village has expanded to a population size of about Meris is from Cyre. Lhazaar Principalities Pirates and other nautical forces live here.


Foreign Infiltrator Posted in Background. Zilargo The gnomes have lived here for dd&d of years, managing to keep their independence through diplomacy. On the coasts of Khorvaire you can find communities that can trace their roots back to particular nations, such as the Khunan humans of Valenar. They are helping New Cyre rebuild and were present during the remembrance of the Day of Mourning. Their rod is military issue, short fivs to the point. They are hunters and herders, and have little industry.

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I got the Idea from Legacy of Dhakaan where it talked about how goblins ears help express body language. Notably, Karrnath supplemented its fighting force with undead creatures.

Dungeons & Dragons 3rd Edition – Eberron – Five Nations

Shoes are another thing to give some consideration. A not-quite-dead wasteland remains where Cyre lay, surrounded by a thick gray fog.

Although it is the most powerful of the Five Nations emerging from the Last War, it is also the most interested in maintaining peace; King Boranel orchestrated the Treaty of Thronehold, which ended the Last War. Thrane, Karrnath, Aundair, Breland, Cyre. House Medani and one of the three branches of House Cannith maintain their headquarters within Sharn, while House Phiarlan operates from Wroat.

This is a list of products that are based on the fictional world of Eberron. eberrpn

And haute-couture in Eberron would be as unusual and surreal as that of modern day Earth, possibly taking inspiration from ancient and foreign cultures. Droaam Before the Last War, Droaam was a part of Breland, but it proved too difficult to protect all civilised inhabitants while fighting a war.


The Brelish are in a more tropical climate and fall in the middle — not as in love with fashion as the Aundairians, but neither as spartan as the Thranes or Karrns. By contrast, I assume that such armor in other settings is simply… brown.

Five Nations

The principalities consist of a number of islands. When King Galifar I built his kingdom, the gnomes surrendered, to maintain their independence. Interesting thoughts for sure, especially on the fashion front. Most of my NPCs have a tendency towards trenchcoat and similar long coats because of this change.

Appearance and opinions matter to her. Valenar Originally a colony of elves from the island continent of Aerenal. House Lyrandar is one the few Houses with any sort of influence here, as it can control the weather. What is the attitude in the Five Nations toward items made from the eberroon parts of sentient species?

From Wikipedia, the free encyclopedia. Their arcane implements are simply knitting needles and crochet hooks. The families are part of clans, made up of both humans and orcs. The medusa sergeant I introduced them to wears a particularly expensive and severe-looking set of blinders.