Is the new Harlequins codex what we expected? Come see our rules breakdown this is the Masque Form for you. 40k FF Harlequins Solitaire. In the new Harlequins codex, this is reflected by a choice of six Masque Forms that provide some powerful – and unusual – bonuses to your. This is the current Edition’s Eldar Harlequins tactics. 7th Edition .. As per Codex, Veil of Tears affects only your Infantry units, so no -3 to hit for your Bikers and Star -/Voidweavers. Beware of potential 40k rulebooks flying into your face.
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Warhammer 40,/Tactics/Eldar Harlequins(8E) – 1d4chan
In addition to her impressive powers, Yvraine also has several abilities that make her surprisingly survivable. While the 8″ of movement it has may not seem particularly fast, the Yncarne also has the unique ability to teleport to the location where any squad friend or foe is killed, so long as it is at least 1″ away from enemy units. As with any Ynnari Psyker, she can use Strength From Death to cast a Psychic Power, the most useful of which will probably be Word of the Phoenix, assuming you haven’t cast it already, as this lets her “pass” the Soulburst trigger to anything you like, even if your opponent has been avoiding letting something react.
You can no longer take Ynnari detachments with mixed troops due to changes to the Army of the Reborn rule.
Of course, this advice is worth sod all in a blind match-up, so take whichever weapon counters what you are most afraid of, and if you fight an army who the weapon is not designed for it is not a huge loss, as both weapons perform very closely to each other. Only harlequinns to Yvraine and the Yncarne, these powers allow them to play both a supportive and offensive role for your army.
They’re extremely fast, surprisingly difficult to kill with proper support, and hit incredibly hard in Assault, quickly chewing through MEQs with mass high-strength, decent AP attacks. The Yncarne cannot charge after arriving in this way as his rule prohibits it, so you ideally want him popping up on your opponent’s turn. Your ad here, right now: Soulbursts now cannot be triggered on your opponent’s turn, and only one of each particular action can be performed on your turn. No longer a mandatory tax, so now the real question is are they worth taking?
It’s no longer a terrible unit, but it faces some pretty stiff competition in an elite army. The high AP makes it better against high armour saves, but not invulnerable saves.
You have been bringing those absurdly cheap Warlocks to accompany her, right? It’s a Tax, but all three characters are in a good spot now. The kiss was never the best weapon in any scenario, even against multi-wound terminators. Where as she’s an excellent support character with her psychic powers and fits rather naturally in a Craftworld or Dark Eldar Ynnari detachment she finds a bit of friction in a solely Jarlequins Ynnari army.
In 7th, taking Harlequins as Ynnari was almost flat-out better, as you lost nothing to gain Strength from Death. harleqiuns
There aren’t any named Harlequins with rules right now, but since you can field Harlequins in an Ynnari force, harlwquins Ynnari named characters are listed here. Views Read Edit View history.
Warhammer 40,000/Tactics/Eldar Harlequins(8E)
Know what you’re likely to be facing and build your Harlequins accordingly. The embrace came second overall. Point for point, the blade was best against wyches, and the embrace was best against kabalites, but other than that the caress is most effective AND most cost effective.
However, a below-average damage roll makes it worse than the Caress or the Embrace, against anything. This mainly stems from the fact that harlequine a psyker which means she doesn’t want to be on transports, your clowns want to be in transports.
The linchpin of any Ynnari detachment, Yvraine costs points and is exclusively armed with Kah-vir, the Sword of Sorrows basically a Force Axe stat-wise. Possibly out and out the best of the three for a Harlequin Ynnari detachment if only going for the one with the main argument for the other two being price alone, but this girl is hralequins every single point on her own.
Badly positioned, they’ll still quickly die to the enemy’s firepower, but with proper planning you’ll 4k0 laughing all the way to the circus. She also lacks the speed of your dudes unlike the Shadowseer who’s powers are more suited for supporting your dudes, the Shadowseer also has a stratagem to reposition her anywhere on the field if needed and you have your fight twice stratagem of you REALLY need to make sure somethings dead or don’t want to use that Soul Burst action.
Retrieved from ” https: This special rule lets you pull plenty of shenanigans as well as boosting your speed in general and letting you strike first in the majority of assaults you get into. Look at your list, figure out what your plan for it is, then decide if you think it’ll benefit more from Rising Crescendo and Masque Form abilities or Strength from Death. Note that you lose this rule if you field Harlequins in a Ynnari force.
The Kiss hits at the same strength as the Embrace, but at 2 worse AP and more damage double against anything with 3 or more woundsall for a point more, meaning it works well against multi-wound models with invulnerable saves, which pretty much relegates it to fighting characters.
Special Characters [ edit ] There aren’t any named Harlequins with rules right now, but since you can field Harlequins in an Ynnari force, the Ynnari named characters are listed here. It lets you Advance in the Movement Phase while still being allowed to Charge just like the formation bonus of the same name from 7th but starting Turn 1which is extremely useful already.
In 8th, though, you lose the benefit of Rising Crescendo, an extremely useful tool for securing charges and performing counter-charges. Now actually a better combatant than Yvraine.